Wednesday, October 26, 2016

Homework 8:

This being my very first Game Design class, and learning in depth about what actually goes into making a game idea into a playable application, I realized that even the simplest ideas are difficult to bring to reality while navigating rather sophisticated software with lots, and lots of digital knobs. And what I've also noticed is that the tutorials focus on advanced techniques, tips and tricks rather than providing answers for "beginner's" questions and trouble shoot problems.

I've found myself useful streamlining our game's storyline, figuring feasible settings, plays and challenges.

 

From the sketch above I've decided to make an object for frame 2 which is a torch lit corridor inside the Egyptian pyramid. Figuring out how to import textures and position objects seemed doable but troubleshooting the software without fully grasping what might be causing the glitches was rather frustrating.

It would be used in multiple settings, making up the maze as well as the entrance and exit hall inside the pyramid. 3 of the 4 puzzles will be using this setting which makes this object rather valuable for the game overall.

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